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Neural Foundry's avatar

This guide is phenominal! The cross-platfrom approach with CMake and SDL is exactly what the indie scene needs right now. Most Unity devs dunno what they're missing by not learning the fundamentals. Your breakdown of the build pipeline realy demystifies the whole process

bigbear51's avatar

I don't mind engines as a tool, since I'm currently learning Unity to get started with. However to your point on optimizations, yeah it is a problem. There are so many bad tutorials using outdated methods. It's no wonder so many Unity devs are bad considering the poor teaching resources out there.

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